What a great brand to have worked with! I was first responsible for lead development of the original large Flash experience – three minigames within a hub, plus overarching meta game (unlock all of the creature facts, and see the creatures in your ocean view):
I was chief architect and lead developer for this website, which can be viewed online (with all the other content developed under my technical lead at Plug-in Media) at http://theoctonauts.com
Another product truly EPIC in scope, and groundbreaking for the time. Using Papervision3D to present a real-time software-rendered 3D experience in Flash, this was 2008/2009 – a good few years before Stage3D hit the scene.
I was one of two core developers on this project, working with a Technical Director who co-developed the Papervision3D library.
This project justly won a BAFTA!
Client: CBeebies (via Plug-in Media)
Technology: Flash (Papervision 3D), AS3
A very strange game concept, executed in a fun way. Chuck blobs of gunge at kids, making sure that only the ones wearing the right colour make it to the goals.
Client: Turner Broadcasting (via Plug-in Media)
Technology: Flash, AS3
A vertical platformer with really fun ‘feel’, developed for the BBC. I developed the core engine for this game based on a prototype from the (then) technical director, built a level editing tool, did level design, and carried the full development role of the game to its completion.
Client: CBBC (via Plug-in Media)
Technology: Flash, AS3
I developed this on an internship with Plug-in Media over ten years ago. The game has as close to original game ‘feel’ as possible, and sits within a showcase of Plug-in’s original and highly innovative capabilities with Flash. Times have certainly moved on!
Play the game in the lab, at http://old.pluginmedia.net
This enduring project was my first Flash game, developed under internship at Plug-in Media back in 2005!
The aim is to mix the perfect cocktail, although it’s pretty fun making the barman barf/get flattened/expire horribly in various ways by making something really, really bad.
Countless clones have since been ripped and source-edited, and you can play the game in some form or other even on the app stores today; those clever pirates.
Client: Land Securities (via Liquid Light and Plug-in Media)
Technology: Flash, AS2