An enduring runner for CBBC; loved by kids for its level of challenge and gross humour.
I served as lead developer, technical lead and also core engine developer (for the ‘runner’ section of the game). A great deal of thinking went in to making the game optimised for high performance on low spec mobile device browsers.
The game is also due out with a level expansion (again I served as tech lead) on the web, and also in hybrid-app format on iOS and Android.
This game is a straightforward left to right flyer and collect-em-up, with lovely game feel. Built using Haxe/Flambe for Nickelodeon.
I served as both technical lead and lead developer on this important project (Sesame host it as their core creative activity for users, offering regular competitions via it also). It’s a very flexible art tool developed using Typescript and Phaser, and offers numerous tools with fun ‘feel’.
Play the game here: http://www.sesamestreet.org/art-maker
What a great brand to have worked with! I was first responsible for lead development of the original large Flash experience – three minigames within a hub, plus overarching meta game (unlock all of the creature facts, and see the creatures in your ocean view):
I was chief architect and lead developer for this website, which can be viewed online (with all the other content developed under my technical lead at Plug-in Media) at http://theoctonauts.com