Following on from the success of Young Leonardo (Flash/Stage3D content built using Unity3D), our creative director at Plug-in Media wanted to go further down the rabbit hole – by blending motion capture 3D rigs with real-time video heads and a dress-up mechanic, for preschoolers. Oh yeah – and throw in some marker based augmented reality to let users wear the digital outfits themselves too…
Suffice it to say this was as technically ambitious as it sounds, but our team ultimately pulled it off! To date, I’ve not seen anything like it on the web.
I served as technical lead on this product, managing a small team of developers.
You can play the game here: http://www.bbc.co.uk/cbeebies/games/lets-play-game
Based on a children’s TV series, this game offers four vehicle types within a race/chase engine, set in medieval Florence. This was a technically groundbreaking product – it’s built partly via Unity (publishing to Flash using Stage3D hardware accelerated rendering) back when this was a viable route to create highly polished 3D content for the Flash Player.
Sadly Unity didn’t offer this publishing option for long, and it’s long since fallen into obscurity.
I was lead architect and lead developer on this project, and designed and developed a bespoke system which ‘wrapped’ any Unity-built Flash game within a controlling ‘host’ app. This enabled us to separate the ‘Unity’ way of doing things (which was very experimental), from the safe (and accessible) ‘normal’ Flash way of doing things. This enabled us in no small measure to translate a highly experimental technology into a resounding production success.