Based on a children’s TV series, this game offers four vehicle types within a race/chase engine, set in medieval Florence. This was a technically groundbreaking product – it’s built partly via Unity (publishing to Flash using Stage3D hardware accelerated rendering) back when this was a viable route to create highly polished 3D content for the Flash Player.
Sadly Unity didn’t offer this publishing option for long, and it’s long since fallen into obscurity.
I was lead architect and lead developer on this project, and designed and developed a bespoke system which ‘wrapped’ any Unity-built Flash game within a controlling ‘host’ app. This enabled us to separate the ‘Unity’ way of doing things (which was very experimental), from the safe (and accessible) ‘normal’ Flash way of doing things. This enabled us in no small measure to translate a highly experimental technology into a resounding production success.